![]() Export the mesh as USD, USDA, USDZ, glTF, glb, obj, fbx, stl Dedicated settings and UI depending on the asset type (material, environment light, mesh) ![]() New Mesh Transform layer to scale, rotate, or translate the underlying mesh layer New Mesh Post-Process layer to automatically decimate, unwrap, reproject textures, and bake details of the underlying mesh layer Add the original result or a version to the Sampler project The post-process step automatically unwraps, re-projects textures, and then bakes the normal height and AO information from the high-poly mesh Each of the versions is automatically decimated to the target faces number set Optimize your mesh and textures by creating a new version Define the geometry precision for the reconstructed mesh Scale, translate, and rotate on all axes the bounding box widget Define the reconstruction area with a bounding box widget Alignment result - view and interact with cameras associated with each aligned photo Alignment result - view all matched features as a point cloud Import or generate black and white masks on your dataset Sampler will now load at startup script and plugins stored on paths defined by two environment variables: We added a new function to import textures with a specific usage: import_textures
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